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Sots2 researchtree

Flashy!

Sword of the Stars 2 has a similar technology tree to that of its predecessor. The main diffrence is that it starts in the fusion era and goes beyond the antimatter era. science stations will have become nessercary unlike the previous game.

Studying technology feasibilityEdit

Some technologies are available for research immediately. Other technologies require you to study their feasibility. It takes some time to do that and gives you a report. The report shows the probability to actually develop this technology through research.

Here is a link to the Java tech tree app made by Arkalius.

Ballistic WeaponsEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
AP Rounds HEAP Rounds Mass Driver 80 95% 95% 65% 60% 95% 75%
Absorber Harpoon Disruptor Whip 110 25% 0% 0% 0% 55% 85%
Acceleration Amplification Neutronium Rounds Heavy Driver 240 95% 80% 70% 80% 90% 70% Anti-Matter
Bursters Complex Ordinance Launcher
Mass Shotgun
Shredder
Mass Driver 80 95% 95% 45% 60% 95% 75%
Complex Ordinance Launcher Cry Baby COL
Cracker COL
Heavy Driver
Bursters
180
180
75%
65%
70%
75%
75%
75%
95%
85%
90%
70%
45%
50%
Cracker COL Tar Pit COL Complex Ordinance Launcher 190 90% 80% 35% 40% 70% 50%
Cry Baby COL Emitter COL Complex Ordinance Launcher 190 75% 85% 45% 55% 70% 30%
Disruptor Whip Absorber Harpoon Grapplers 50 45% 0% 0% 0% 75% 100%
Emitter COL Cry Baby COL 220 40% 65% 90% 80% 50% 30%
Flechette Cannon Mass Shotgun 170 95% 85% 65% 60% 85% 75%
Gauss Cannons Mass Driver
VRF Systems
Sniper Cannons
Grapplers
Grapplers Disruptor Whip Gauss Cannons 20 80% 0% 0% 0% 90% 100%
Grav Pulsar Tumbler 200 75% 80% 50% 90% 60% 30%
HEAP Rounds Shield Breakers AP Rounds 100 95% 90% 55% 65% 95% 75%
Heavy Driver Shield Breakers
Siege Driver
Acceleration Amplification
Complex Ordinance Launcher
Mass Driver 0 100% 100% 100% 100% 100% 100%
Heavy Stormer Stormer 130 90% 90% 65% 75% 90% 70%
Leech Rounds Neutronium Rounds Shield Breakers 125 90% 65% 80% 70% 60% 75%
Mass Driver Thumper
AP Rounds
Heavy Driver
Stormer
Bursters
Gauss Cannons 0 100% 100% 100% 100% 100% 100%
Mass Shotgun Flechette Cannon Bursters 100 90% 85% 65% 50% 90% 80%
Neutronium Rounds Leech Rounds
Acceleration Amplification
240
260
95%
90%
90%
80%
70%
65%
75%
70%
95%
85%
55%
45%
Anti-Matter
Phalanx PD VRF Systems 50 95% 90% 70% 75% 95% 65%
Shield Breakers Leech Rounds Heavy Driver
HEAP Rounds
160
125
75%
65%
80%
85%
45%
65%
50%
65%
70%
75%
50%
0%
Shredder Bursters 125 90% 80% 65% 50% 90% 70%
Siege Driver Heavy Driver 300 95% 90% 45% 50% 75% 70% Anti-Matter
Sniper Cannons Gauss Cannons 40 95% 85% 70% 75% 95% 80%
Stormer Heavy Stormer Mass Driver 90 95% 80% 65% 60% 90% 80%
Tar Pit COL Cracker COL 220 60% 70% 80% 90% 50% 20%
Thumper Tumbler Mass Driver 60 95% 85% 85% 95% 90% 35%
Tumbler Grav Pulsar Thumper 120 60% 50% 95% 80% 45% 25%
VRF Systems Phalanx PD Gauss Cannons 30 95% 90% 85% 80% 95% 85%

Bio TechnologyEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Anagathics Biosphere Preservation
Retro-Plague Cure
180
200
35%
25%
90%
80%
10%
100%
60%
50%
85%
75%
55%
25%
Assimilation Plague Xombie Plague
Assimiliation Plague Cure
Beast Bomb 240 35% 65% 90% 55% 45% 5%
Assimiliation Plague Cure Universal Antigen Assimilation Plague 180 65% 70% 85% 70% 65% 0%
Beast Bomb Assimilation Plague
Beast Bomb Cure
Xombie Plague
Retro-Plague 125 60% 85% 100% 70% 65% 20%
Beast Bomb Cure Universal Antigen Beast Bomb 120 75% 80% 95% 80% 75% 0%
Biological Transfer Terraforming Bacteria 80 70% 75% 95% 80% 70% 50%
Biosphere Preservation Anagathics
Elemental Nanites
Environmental Tailoring 100 95% 80% 100% 85% 80% 10%
Elemental Nanites Nano Virus Biosphere Preservation 180 75% 85% 80% 95% 90% 30%
Environmental Tailoring Gravitational Adaptation
Biosphere Preservation
Terraforming Bacteria 50 100% 100% 100% 100% 100% 100%
Gravitational Adaptation Environmental Tailoring 130 90% 85% 70% 80% 95% 80%
Nano Virus Elemental Nanites 240 65% 75% 70% 80% 65% 10%
Plague Retro-Plague
Plague Cure
Terraforming Bacteria 60 95% 95% 100% 100% 95% 55%
Plague Cure Plague 30 85% 95% 100% 95% 90% 0%
Retro-Plague Beast Bomb
Retro-Plague Cure
Plague 90 65% 85% 100% 75% 70% 25%
Retro-Plague Cure Anagathics
Universal Antigen
Retro-Plague 60 85% 90% 100% 90% 85% 0%
Terraforming Bacteria Biological Transfer
Environmental Tailoring
Plague
Universal Antigen Beast Bomb Cure
Assimiliation Plague Cure
Retro-Plague Cure
240
180
300
25%
35%
25%
40%
50%
40%
65%
70%
60%
30%
50%
40%
35%
45%
35%
0%
0%
0%
Xombie Plague Beast Bomb
Assimilation Plague
300
240
10%
15%
35%
40%
25%
30%
10%
15%
15%
20%
10%
30%

Rider TechnologyEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Advanced Drones Suicide Drones
EW-Drone
Autonomous Drones
Combat Drones 80 100% 100% 100% 100% 100% 100%
Autonomous Drones Node Missile Advanced Drones 140 80% 90% 75% 95% 85% 75%
Battle Cruisers Battle Ships Battle Riders 180 0% 0% 100% 0% 100% 0%
Battle Riders Battle Cruisers
Spinal Mounts
Combat Drones 80 100% 100% 100% 100% 100% 100% Torpedo Capacitors
Leviathian Construction
Battle Ships Battle Cruisers 260 0% 0% 100% 0% 0% 0%
Combat Drones Advanced Drones
Battle Riders
Drone Sattelites
Drainers Suicide Drones 160 50% 70% 80% 90% 80% 40%
Drone Sattelites Stealthed Structures Combat Drones 60 100% 100% 100% 100% 100% 100%
EW-Drone Advanced Drones 125 60% 85% 50% 90% 55% 30%
Node Missile Autonomous Drones 180 0% 100% 0% 0% 0% 0%
Spinal Mounts Battle Riders 50 95% 95% 85% 85% 90% 75%
Stealthed Structures Drone Sattelites 140 100% 100% 100% 100% 100% 100%
Suicide Drones Drainers Advanced Drones 100 50% 80% 60% 95% 55% 45%

C3 TechnologyEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
A.I. Administration A.I. Virus Artificial Intelligence 280 90% 70% 60% 70% 60% 10%
A.I. Autonomy A.I. Slaves
A.I. Virus
330
360
60%
50%
85%
75%
95%
90%
80%
80%
70%
60%
0%
0%
A.I. Factories A.I. Slaves Artificial Intelligence 220 90% 90% 85% 95% 75% 35%
A.I. Fire Control A.I. Virus Artificial Intelligence 250 75% 85% 80% 100% 80% 35%
A.I. Slaves A.I. Autonomy A.I. Factories
A.I. Virus
350
300
65%
75%
80%
85%
35%
40%
85%
90%
75%
80%
90%
95%
A.I. Virus A.I. Slaves
A.I. Autonomy
A.I. Administration
A.I. Fire Control
300
280
70%
75%
95%
95%
65%
70%
95%
95%
80%
80%
45%
50%
Adaptive Thermals Sensor Jammer 125 65% 85% 75% 95% 80% 65%
Adaptive Tracking Autonomous Targeting Predictive Gunnery 125 70% 85% 75% 95% 90% 55%
Advanced Sensors Scanning Satellites
Deep Survey Sensors
FTL Broadband 70 100% 100% 100% 100% 100% 100%
Armada Command Systems Holographic Tactics
Flag Central Command
Combat Algorithms 180 100% 100% 100% 100% 100% 100%
Artificial Intelligence A.I. Administration
A.I. Fire Control
A.I. Factories
Autonomous Targeting 300 80% 90% 85% 100% 80% 35%
Autonomous Targeting Artificial Intelligence Adaptive Tracking 190 70% 80% 90% 95% 75% 50%
Carrier Command Flag Central Command 300 100% 100% 100% 100% 100% 100%
Combat Algorithms Armada Command Systems FTL Broadband 80 100% 100% 100% 100% 100% 100%
Commerce Raiding Convoy Systems FTL Broadband 90 100% 100% 100% 100% 100% 100%
Convoy Systems Commerce Raiding 110 90% 90% 75% 95% 85% 0%
Deep Survey Sensors Forensic Scanners Advanced Sensors 90 80% 85% 90% 95% 85% 95%
Expert Systems Predictive Gunnery
Personality Engrams
FTL Broadband 80 90% 90% 95% 95% 85% 65%
FTL Broadband Sub-Space Spy Beams
Advanced Sensors
Combat Algorithms
Expert Systems
Commerce Raiding
Flag Central Command Carrier Command Armada Command Systems 240 100% 100% 100% 100% 100% 100%
Forensic Scanners Deep Survey Sensors 140 65% 80% 90% 85% 70% 35%
Holographic Tactics Armada Command Systems 190 65% 75% 95% 80% 90% 45%
Molecular Chaff Quantum Chaff Sub-Space Jamming 130 80% 85% 75% 70% 80% 65% Sub-Space Jamming
Node Tracking: Human Sub-Space Spy Beams 50 100% 0% 100% 100% 100% 100%
Node Tracking: Zuul Sub-Space Spy Beams 55 100% 100% 100% 100% 100% 0%
Personality Engrams Expert Systems 170 55% 85% 70% 80% 65% 35%
Predictive Gunnery Adaptive Tracking Expert Systems 110 85% 90% 95% 85% 90% 65%
Quantum Chaff Molecular Chaff 190 75% 80% 65% 65% 70% 40% Quantum Chaff Quantum Chaff
Scanning Satellites Tunneling Sensors Advanced Sensors 70 100% 100% 100% 100% 100% 100%
Sensor Jammer Adaptive Thermals Sub-Space Jamming 110 90% 80% 70% 65% 85% 75%
Sub-Space Jamming Sensor Jammer
Molecular Chaff
Sub-Space Spy Beams 60 100% 100% 100% 100% 100% 100% Molecular Chaff
Sub-Space Spy Beams Node Tracking: Human
Node Tracking: Zuul
Sub-Space Jamming
FTL Broadband 40 100% 100% 100% 100% 100% 100%
Tunneling Sensors Scanning Satellites 125 55% 65% 95% 80% 75% 35%

Drive TechnologyEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Amplified Gates Casting
Gate Stations
Casting Far Casting Amplified Gates 110 100% 0% 0% 0% 0% 0%
Curvature Compensator Phase Dislocation Flicker Warp 240 0% 0% 90% 0% 0% 0%
Far Casting Gate Surge Casting 220 100% 0% 0% 0% 0% 0% Anti-Matter
Flicker Warp Curvature Compensator
Micro-Flicker Drive
Stutter Warp 150 0% 0% 100% 0% 0% 0% Stutter Warp
Gate Stations Gate Surge Amplified Gates 120 100% 0% 0% 0% 0% 0%
Gate Surge Far Casting
Gate Stations
240
300
90%
75%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
Grav Blades Void Mastery 240 0% 0% 0% 90% 0% 0% Void Mastery
Grav Cannon Grav Synergy 300 0% 0% 0% 90% 0% 0% Grav Synergy
Grav Synergy Grav Cannon Void Mastery 180 0% 0% 0% 100% 0% 0% Grav Cannon Void Mastery
Hyperfields Warp Warp
Micro-Flicker Drive Phase Dislocation Flicker Warp 160 0% 0% 100% 0% 0% 0%
Micronode Drive Node Pathing 240 0% 100% 0% 0% 0% 0% Anti-Matter
Node Focusing Node Pathing
Node Maw Spectre Camouflage Radiant Drive
Node Pathing
270
270
0%
0%
0%
90%
0%
0%
0%
0%
0%
0%
65%
0%
Anti-Matter
Node Pathing Node Maw
Spectre Camouflage
Micronode Drive
Node Focusing 110 0% 100% 0% 0% 0% 0%
Phase Dislocation Micro-Flicker Drive
Curvature Compensator
300
240
0%
0%
0%
0%
80%
90%
0%
0%
0%
0%
0%
0%
Radiant Drive Node Maw
Star Tear
Rend Drive 150 0% 0% 0% 0% 0% 100% Star Tear Rend Drive
Rend Drive Radiant Drive Radiant Drive
Spectre Camouflage Node Pathing
Node Maw
180
120
0%
0%
65%
90%
0%
0%
0%
0%
0%
0%
0%
0%
Star Tear Radiant Drive 240 0% 0% 0% 0% 0% 100% Radiant Drive
Stutter Warp Flicker Warp Flicker Warp
Void Carver Void Mastery Void Mastery
Void Mastery Grav Blades
Grav Synergy
Void Carver 180 0% 0% 0% 100% 0% 0% Grav Synergy
Grav Blades
Void Carver
Warp Warp Veil
Warp Extension
Hyperfields 180 0% 0% 0% 0% 100% 0% Warp Veil
Warp Extension
Hyperfields
Warp Extension Warp Pulse Warp 200 0% 0% 0% 0% 100% 0% Warp Pulse Warp
Warp Pulse Warp Extension 300 0% 0% 0% 0% 90% 0% Warp Extension
Warp Veil Warp 250 0% 0% 0% 0% 90% 0% Warp

EngineeringEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Advanced Damage Control Auto-Repair Systems 180 90% 95% 75% 80% 70% 35%
Advanced Dreadnought Engineering Turret Installations Dreadnought Construction 170 100% 100% 100% 100% 100% 100%
Auto-Repair Systems Advanced Damage Control Virtual Engineering 140 85% 90% 70% 95% 80% 30%
Cruiser Construction Orbital Drydocks
Heavy Freighters
Deep Space Construction Torpedo Sattelites
Deep Space Hangars
Orbital Drydocks 70 100% 100% 100% 100% 100% 100%
Deep Space Hangars Monitor Construction Deep Space Construction 120 90% 95% 90% 100% 90% 75%
Dreadnought Construction Advanced Dreadnought Engineering
Rapid Prototyping
Heavy Platforms 140 100% 100% 100% 100% 100% 100%
Enhanced Design Virtual Engineering 180 90% 80% 90% 80% 70% 20%
Heavy Freighters Modular Construction Cruiser Construction 40 100% 100% 100% 100% 100% 100%
Heavy Platforms Dreadnought Construction Orbital Drydocks 70 100% 100% 100% 100% 100% 100%
Leviathian Construction Turret Installations 260 100% 100% 100% 100% 100% 100% Battle Riders
Modular Construction Super-Heavy Transports
Rapid Prototyping
Modular Sensors
Heavy Freighters 70 100% 100% 100% 100% 100% 100%
Modular Sensors Modular Construction 80 100% 100% 100% 100% 100% 100%
Monitor Construction Deep Space Hangars 150 95% 80% 70% 100% 90% 30%
Orbital Drydocks Heavy Platforms
Deep Space Construction
Cruiser Construction 50 100% 100% 100% 100% 100% 100%
Rapid Prototyping Virtual Engineering Dreadnought Construction
Modular Construction
100
100
95%
100%
90%
95%
75%
75%
70%
85%
70%
90%
65%
35%
Super-Heavy Transports Modular Construction 130 95% 95% 95% 100% 100% 65%
Torpedo Sattelites Deep Space Construction 80 100% 100% 100% 100% 100% 100%
Turret Installations Leviathan Construction Advanced Dreadnought Engineering 180 100% 100% 100% 100% 100% 100% Gravity Mines Anti-Matter
Virtual Engineering Auto-Repair Systems
Enhanced Design
Rapid Prototyping 130 80% 90% 95% 85% 80% 30%

Energy WeaponsEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Pulsed Gravity Beam Graviton Beam 250 50% 75% 50% 95% 55% 20%
Anti-Matter Cannon Heavy Anti-Matter Cannon Fusion Cannon 180 65% 75% 95% 85% 70% 30% Anti-Matter
Anti-Matter Projector Meson Projector Fusion Projector 300 45% 60% 85% 75% 60% 15% Anti-Matter
Chakkar Chakkram Polarized Plasmatics 125 50% 75% 80% 90% 55% 10%
Chakkram Chakkar 190 40% 70% 80% 85% 50% 10% Anti-Matter
Cutting Beams Meson Beam
Lancers
240
190
75%
65%
85%
80%
95%
90%
90%
90%
90%
75%
40%
35%
Damper Beam Graviton Beam 290 40% 60% 90% 85% 60% 30% Energy Absorbers
Emitter Heavy Emitter
Tempest Array
Light Emitter 100 50% 70% 90% 80% 60% 20%
Fusion Cannon Plasma Projector
Anti-Matter Cannon
Polarized Plasmatics
Heavy Fusion Cannon
Plasma Cannon 90 85% 90% 100% 95% 90% 65%
Fusion Projector Anti-Matter Projector Plasma Projector 200 55% 70% 90% 80% 70% 20%
Graviton Beam Inertial Cannon
Pulsed Gravity Beam
Damper Beam
Meson Beam 250 40% 65% 50% 95% 60% 15% Gravity Control
Heavy Anti-Matter Cannon Heavy Fusion Cannon
Anti-Matter Cannon
190
240
55%
60%
65%
70%
80%
90%
60%
80%
65%
65%
30%
20%
Anti-Matter
Heavy Combat Lasers Lancers Particle Beam 60 100% 100% 100% 100% 100% 100%
Heavy Emitter Tempest Array Emitter 125 50% 70% 90% 80% 60% 20%
Heavy Fusion Cannon Heavy Anti-Matter Cannon Fusion Cannon
Heavy Plasma Cannon
80
100
65%
75%
75%
85%
90%
95%
70%
80%
75%
80%
35%
45%
Heavy Inertial Cannon Inertial Cannon 300 85% 65% 80% 100% 95% 60%
Heavy Plasma Cannon Heavy Fusion Cannon Plasma Cannon 70 75% 85% 95% 90% 80% 65% Plasma Cannon
Heavy Tempest Array Tempest Array 260 55% 50% 90% 70% 70% 15%
Inertial Cannon Heavy Inertial Cannon Graviton Beam 240 75% 55% 70% 95% 85% 50%
Lancers Cutting Beams Heavy Combat Lasers 120 85% 90% 100% 100% 90% 60%
Light Emitter Emitter UV Laser 50 55% 75% 90% 80% 60% 25%
Meson Beam Graviton Beam
Cutting Beams
Positron Beam 180 50% 70% 95% 85% 65% 20% Meson Projector Anti-Matter
Neutron Beam Positron Beam Particle Beam 70 70% 80% 100% 95% 80% 35%
Particle Beam Neutron Beam
Heavy Combat Lasers
UV Laser 40 100% 100% 100% 100% 100% 100%
Phasers Pulse Phaser X-Ray Beamer
X-Ray Lasers
100
125
60%
30%
85%
70%
90%
90%
95%
85%
60%
65%
30%
60%
Variable Phaser
Plasma Cannon Fusion Cannon
Heavy Plasma Cannon
UV Laser 0 100% 100% 100% 100% 100% 100% Heavy Plasma Cannon
Plasma Projector Fusion Projector Fusion Cannon 125 65% 75% 95% 90% 75% 30%
Point Defense Phaser Pulse Phaser 240 50% 60% 85% 80% 55% 5%
Polarized Plasmatics Chakkar Fusion Cannon 110 55% 75% 85% 90% 60% 10%
Positron Beam Meson Beam Neutron Beam 120 60% 75% 100% 90% 70% 30%
Pulse Phaser Variable Phaser
Point Defense Phaser
Phasers 180 65% 75% 95% 85% 70% 30% Anti-Matter
Rapid-Pulse Laser X-Ray Lasers 50 65% 75% 95% 95% 70% 50%
Tempest Array Heavy Tempest Array Heavy Emitter
Emitter
180
220
45%
40%
40%
50%
85%
75%
60%
60%
65%
45%
15%
5%
UV Beamer X-Ray Beamer UV Laser 30 65% 80% 95% 85% 70% 45%
UV Laser Plasma Cannon
UV Beamer
X-Ray Lasers
Particle Beam
Light Emitter
Variable Laser Variable Phaser X-Ray Beamer 120 0% 0% 0% 0% 0% 0%
Variable Phaser Pulse Phaser
Variable Laser
230
180
0%
30%
0%
60%
0%
75%
0%
85%
0%
40%
0%
20%
Phasers
Anti-Matter
X-Ray Beamer Variable Laser
Phasers
UV Beamer 70 75% 85% 100% 95% 75% 45%
X-Ray Lasers Phasers
Rapid-Pulse Laser
UV Laser 17 100% 100% 100% 100% 100% 100%
Meson Projector Anti-Matter Projector 400 35% 55% 80% 70% 50% 5% Meson Beam

Industrial TechnologyEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Adamantine Alloys Quark Resonators 200 85% 75% 55% 60% 80% 35%
Adaptive Buttresses Magno Ceramic Latices 80 100% 95% 85% 80% 100% 60%
Advanced Nanites Smart Nanites
Counter Nanites
Quantum Disassociation 200 80% 75% 80% 85% 65% 30%
Arcology Construction Zero-G Deconstruction
Hardened Structures
Atmospheric Processors
Quark Resonators
150
150
95%
95%
85%
85%
45%
50%
75%
45%
80%
70%
55%
50%
Atmospheric Processors Arcology Construction Mega-Strip Mining 120 80% 85% 90% 80% 95% 55%
Counter Nanites Advanced Nanites 200 75% 80% 85% 70% 55% 40%
Hardened Electronics Improved Reflective Coating 120 65% 85% 90% 85% 80% 45%
Gravity Control Tractor Beams 180 75% 80% 65% 100% 70% 35% Graviton Beam
Hardened Structures Arcology Construction 130 100% 95% 55% 75% 90% 60%
Improved Reflective Coating Hardened Electronics
Stealth Armor
Reflective Coating 90 65% 80% 95% 90% 75% 45%
Liquid Polysteel Polysilicate Alloy 70 90% 70% 50% 60% 95% 45%
Magno Ceramic Latices Quark Resonators
Adaptive Buttresses
Polysilicate Alloy 80 100% 100% 100% 100% 100% 100%
Materials Applications Mega-Strip Mining
Pressure Polarization
Polysilicate Alloy 50 100% 100% 100% 100% 100% 100%
Mega-Strip Mining Atmospheric Processors Materials Applications 90 100% 95% 80% 90% 95% 100%
Polysilicate Alloy Liquid Polysteel
Magno Ceramic Latices
Reflective Coating
Materials Applications
Pressure Polarization Vacuum Preservation Materials Applications 80 85% 90% 80% 90% 95% 35%
Quantum Disassociation Advanced Nanites Vacuum Preservation 150 75% 80% 95% 85% 75% 35%
Quark Resonators Adamantine Alloys
Arcology Construction
Magno Ceramic Latices 130 90% 80% 65% 70% 85% 45%
Reflective Coating Improved Reflective Coating Polysilicate Alloy 40 80% 90% 95% 95% 85% 65%
Smart Nanites Advanced Nanites 240 75% 70% 80% 75% 60% 20%
Stealth Armor Improved Reflective Coating 100 65% 95% 90% 95% 70% 50%
Tractor Beams Gravity Control Zero-G Deconstruction 110 95% 90% 80% 95% 95% 65%
Vacuum Preservation Quantum Disassociation Pressure Polarization 120 90% 95% 90% 95% 95% 75%
Zero-G Deconstruction Tractor Beams Arcology Construction 110 90% 85% 80% 90% 95% 55%

Energy TechnologyEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Anti-Matter Wave Amplification
Reflex Furnaces
Quantum Capacitors
Energy Absorbers
Fusion
Reinforced Containment
300
300
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
Anti-Matter Projector
Pulse Phaser
Mesonic Torpedo
Anti-Matter Torpedo
Neutronium Rounds
Far Casting
Chakkram
Shield Mk. IV
Anti-Matter Mines
Siege Driver
Meson Beam
Heavy Anti-Matter Cannon
Acceleration Amplification
Anti-Matter Cannon
Variable Phaser
Micronode Drive
Turret Installations
Node Maw
Reinforced Containment
Armored Capacitors Fusion 70 80% 85% 100% 90% 75% 65%
Energy Absorbers Internal Kinetic Dampers Shield Mk. IV
Anti-Matter
240
140
35%
55%
55%
70%
75%
90%
65%
80%
50%
60%
20%
25%
Damper Beam
Fusion Plasma Focusing
Armored Capacitors
Anti-Matter
Reinforced Containment
Inertial Control Internal Kinetic Dampers 300 55% 85% 80% 95% 100% 35%
Internal Kinetic Dampers Inertial Control Energy Absorbers 200 85% 95% 65% 75% 85% 30%
Ionic Thruster Small Scale Fusion 125 75% 60% 80% 85% 75% 40%
Plasma Focusing Small Scale Fusion
Plasma Induction
Fusion 60 0% 0% 0% 0% 0% 0%
Plasma Induction Plasma Focusing 120 65% 80% 95% 85% 75% 50%
Quantum Capacitors Shield Magnifier Anti-Matter 220 65% 80% 90% 90% 85% 30%
Reflex Furnaces Streak Drives Wave Amplification
Anti-Matter
160
260
85%
65%
90%
70%
95%
85%
95%
80%
80%
60%
60%
25%
Streak Drives
Reflex Warheads
Reinforced Containment Anti-Matter Fusion 55 100% 100% 100% 100% 100% 100% Anti-Matter
Shield Magnifier Quantum Capacitors 260 65% 75% 95% 90% 70% 25%
Small Scale Fusion Ionic Thruster Plasma Focusing 90 0% 0% 0% 0% 0% 0%
Streak Drives Reflex Furnaces 300 85% 90% 95% 0% 0% 90% Reflex Furnaces
Wave Amplification Reflex Furnaces Anti-Matter 200 65% 70% 95% 85% 70% 30%

Political ScienceEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Accomodate Proliferate
Ombud Sapiens
Incorporate 150 100% 100% 100% 100% 100% 0%
Annex Eclipse Occupy 140 100% 100% 100% 100% 100% 100%
Comparitive Analysis Xeno-Analysis 90 90% 95% 85% 100% 95% 100%
Cosmic Bureaucracies Super Worlds 180 100% 100% 100% 100% 100% 100%
Disinformation Nets Security Syndication 200 70% 95% 55% 90% 65% 65%
Eclipse Annex 240 100% 100% 100% 100% 100% 100%
Enhanced Jurisdiction Super Worlds FTL Economics
FTL Administration
90
90
100%
0%
100%
0%
100%
0%
100%
0%
100%
0%
0%
100%
FTL Administration
FTL Administration FTL Economics
Enhanced Jurisdiction
Tribute Systems
Xeno-Colloquy
Xeno-Analysis
Enhanced Jurisdiction
FTL Economics
Tribute Systems
Xeno-Colloquy
Xeno-Analysis
FTL Economics Enhanced Jurisdiction FTL Administration 50 100% 100% 100% 100% 100% 0% FTL Administration
Incorporate Occupy
Accomodate
Trade Enclaves
Protectorate 80 100% 100% 100% 100% 100% 0%
Occupy Annex Incorporate 100 100% 100% 100% 100% 100% 0%
Ombud Sapiens Accomodate
Security Syndication
220
130
75%
75%
90%
70%
100%
75%
100%
90%
80%
65%
0%
0%
Paramilitary Training Security Syndication 180 90% 95% 25% 65% 90% 100%
Proliferate Accomodate 200 100% 100% 100% 100% 100% 0%
Protectorate Incorporate Xeno-Colloquy 60 100% 100% 100% 100% 100% 0%
Security Syndication Ombud Sapiens
Paramilitary Training
Disinformation Nets
Xeno-Analysis 120 95% 80% 75% 65% 75% 80%
Slave Functionaries Slave Husbandry 150 0% 0% 0% 0% 0% 100%
Slave Husbandry Slave Functionaries Tribute Systems 100 0% 0% 0% 0% 0% 100%
Super Worlds Cosmic Bureaucracies Enhanced Jurisdiction 130 100% 100% 100% 100% 100% 100%
Trade Enclaves Incorporate 150 80% 90% 80% 100% 90% 0%
Tribute Systems Slave Husbandry FTL Administration 50 0% 0% 0% 0% 0% 100% FTL Administration
Xeno-Analysis Comparitive Analysis
Security Syndication
Xeno-Colloquy
FTL Administration
60
90
100%
0%
100%
0%
100%
0%
100%
0%
100%
0%
0%
100%
FTL Administration
Xeno-Colloquy Protectorate
Xeno-Analysis
FTL Administration 40 100% 100% 100% 100% 100% 0% FTL Administration

PsionicsEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Clairvoyance Life Sense
Precognition
Wild Talents 120 100% 100% 100% 100% 100% 100%
Coercion Telepathy 240 35% 65% 90% 35% 75% 100%
Combat Telekinesis Meta Kineses Telekinesis 120 50% 75% 100% 55% 75% 85%
Doomsayers Precognition 180 30% 50% 60% 65% 25% 0%
Empathy Life Sense
Lesser Glamour
Resistance
Wild Talents 40 100% 100% 100% 100% 100% 100%
Farsense Telepathy Life Sense 60 50% 75% 90% 80% 45% 20%
Iron Mind Resistance 300 20% 65% 30% 85% 90% 15%
Lesser Glamour Empathy 80 30% 40% 60% 100% 25% 20%
Life Sense Farsense Clairvoyance
Empathy
40
60
85%
100%
50%
100%
100%
100%
75%
100%
40%
100%
90%
100%
Meta Kineses Shield Combat Telekinesis
Micro-Telekinesis
Telekinesis
100
120
200
60%
60%
60%
70%
70%
50%
100%
100%
100%
70%
70%
40%
90%
90%
90%
40%
20%
30%
Micro-Telekinesis Meta Kineses Telekinesis 100 75% 85% 100% 60% 60% 40%
Precognition Doomsayers
Scientific Prolepsis
Clairvoyance 200 50% 80% 55% 90% 65% 20%
Reflect Shield 300 65% 85% 85% 50% 80% 15%
Resistance Iron Mind Empathy 60 100% 100% 100% 100% 100% 100%
Scientific Prolepsis Precognition 180 85% 35% 90% 85% 45% 0%
Shield Reflect Meta Kineses 200 65% 70% 90% 45% 85% 35%
Telekinesis Micro-Telekinesis
Combat Telekinesis
Meta Kineses
Wild Talents 100 60% 50% 100% 40% 75% 65%
Telepathic Security Telepathy 180 75% 80% 90% 60% 35% 90%
Telepathy Telepathic Security
Warmind
Coercion
Farsense 120 40% 20% 100% 35% 45% 100%
Warmind Telepathy 200 45% 50% 25% 65% 75% 90%
Wild Talents Empathy
Telekinesis
Clairvoyance

Shield TechnologyEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Cloaking Improved Cloaking Disruptor Shields 180 30% 50% 90% 95% 80% 20% Cloaked Mines
Improved Cloaking
Deflector Shields Shield Mk. I Directed Energy 40 85% 75% 40% 65% 95% 45%
Directed Energy Shield Mk. I
Deflector Shields
Disruptor Shields
Disruptor Shields Shield Mk. II
Cloaking
Directed Energy 80 35% 55% 75% 90% 65% 20%
Focused Shielding Shield Projectors 300 0% 0% 95% 0% 0% 0%
Grav Shields Meson Shields 260 45% 55% 75% 95% 55% 25%
Improved Cloaking Cloaking 240 40% 45% 80% 90% 75% 25% Cloaking
Meson Shields Grav Shields Shield Mk. IV 260 30% 50% 85% 75% 40% 20%
Shield Mk. I Shield Mk. II Directed Energy
Deflector Shields
60
60
45%
45%
60%
80%
90%
95%
70%
90%
50%
60%
20%
20%
Shield Mk. II Structural Fields
Shield Mk. III
Disruptor Shields
Shield Mk. I
60
100
60%
45%
80%
65%
95%
95%
95%
90%
90%
60%
40%
30%
Shield Mk. III Shields Rechargers
Shield Mk. IV
Shield Mk. II 140 45% 65% 95% 90% 60% 30%
Shield Mk. IV Energy Absorbers
Meson Shields
Shield Projectors
Shield Mk. III 200 30% 50% 90% 80% 60% 20% Anti-Matter
Shield Projectors Focused Shielding Shield Mk. IV 240 55% 65% 95% 80% 70% 15%
Shields Rechargers Shield Mk. III 160 30% 75% 90% 80% 40% 30%
Structural Fields Shield Mk. II 100 80% 90% 80% 95% 60% 30%

TorpedosEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Anti-Matter Torpedo Detonating Anti-Matter Torpedo
Torpedo Capacitors
Enveloping Fusion Torpedo
Fusion Torpedo
80
125
85%
80%
75%
65%
100%
95%
90%
60%
70%
40%
60%
25%
Anti-Matter
Detonating Anti-Matter Torpedo Enveloping Anti-Matter Torpedo Anti-Matter Torpedo 180 75% 65% 95% 85% 70% 45%
Detonating Fusion Torpedo Enveloping Fusion Torpedo Fusion Torpedo 50 95% 70% 100% 75% 50% 40%
Disruptor Electro Magnetic Pulsar Torpedos 20 50% 40% 75% 100% 100% 100%
Electro Magnetic Pulsar Pulsar Torpedo
Torpedo Capacitors
Disruptor 70 50% 55% 75% 80% 90% 60%
Enveloping Anti-Matter Torpedo Detonating Anti-Matter Torpedo 240 70% 60% 90% 80% 60% 30%
Enveloping Fusion Torpedo Anti-Matter Torpedo Detonating Fusion Torpedo 60 90% 65% 95% 50% 30% 20%
Fusion Torpedo Detonating Fusion Torpedo
Anti-Matter Torpedo
Torpedos 40 100% 75% 100% 80% 50% 35%
Gluonic Torpedo Ionic Torpedo
Mesonic Torpedo
Photonic Torpedo 70 50% 100% 75% 85% 50% 40%
Ionic Torpedo Kelvinic Torpedo
Mesonic Torpedo
Torpedo Capacitors
Gluonic Torpedo 130 45% 95% 70% 80% 50% 30%
Kelvinic Torpedo Ionic Torpedo 125 50% 75% 80% 90% 40% 20%
Mesonic Torpedo Ionic Torpedo
Gluonic Torpedo
160
200
40%
25%
85%
80%
60%
50%
85%
65%
35%
30%
20%
10%
Anti-Matter
Photonic Torpedo Gluonic Torpedo Torpedos 40 50% 100% 65% 80% 40% 35%
Pulsar Torpedo Electro Magnetic Pulsar 140 50% 60% 70% 80% 90% 60%
Torpedo Capacitors Ionic Torpedo
Anti-Matter Torpedo
Electro Magnetic Pulsar
130
125
80
65%
80%
50%
90%
90%
50%
75%
100%
60%
80%
90%
80%
40%
85%
95%
30%
0%
75%
Battle Riders
Torpedos Fusion Torpedo
Photonic Torpedo
Disruptor

Warhead TechnologyEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires
Anti-Matter Mines Cloaked Mines
Gravity Mines
Fusion Mine 100 90% 85% 60% 70% 80% 70% Anti-Matter
Anti-Matter Warheads Reflex Warheads Fusion Warhead 120 95% 90% 75% 80% 90% 70%
Blast Beams Blast Storm Heavy Ship Missiles 200 70% 80% 75% 90% 70% 60%
Blast Storm Blast Beams 180 50% 85% 90% 80% 65% 50%
Cloaked Mines Anti-Matter Mines 125 55% 65% 80% 85% 75% 40% Cloaking
Corrosive Missile Nanite Missiles Heavy Planet Missiles 100 80% 75% 50% 60% 90% 80%
Fusion Mine Anti-Matter Mines
Leap Mines
Fusion Warhead 30 100% 95% 60% 75% 100% 75%
Fusion Warhead Fusion Mine
Heavy Planet Missiles
Micro Fusion Drives
Anti-Matter Warheads
Gravity Mines Implosion Mines Anti-Matter Mines 180 80% 75% 60% 90% 65% 40% Turret Installations
Heavy Planet Missiles Heavy Ship Missiles
Corrosive Missile
Fusion Warhead 40 100% 100% 100% 100% 100% 100%
Heavy Ship Missiles Blast Beams
Kinetic Missiles
Heavy Planet Missiles 60 0% 0% 0% 0% 0% 0%
Implosion Mines Gravity Mines 240 70% 65% 50% 85% 60% 30%
Interceptors MW Warheads Micro Fusion Drives 90 90% 85% 35% 95% 75% 60%
Kinetic Missiles Thud Missiles Heavy Ship Missiles 180 75% 80% 85% 80% 70% 50%
Leap Mines Fusion Mine 80 90% 80% 70% 80% 85% 60%
MW Warheads Interceptors 180 70% 80% 60% 90% 75% 70%
Micro Fusion Drives Interceptors
Rapid Fire Missiles
Fusion Warhead 40 75% 95% 95% 100% 80% 70%
Nanite Missiles Corrosive Missile 200 90% 80% 70% 75% 70% 40%
Rapid Fire Missiles Micro Fusion Drives 100 80% 70% 50% 75% 90% 65%
Reflex Warheads Anti-Matter Warheads 240 80% 85% 50% 60% 70% 40% Reflex Furnaces
Thud Missiles Kinetic Missiles 200 90% 75% 50% 60% 95% 50%

Xeno TechnologyEdit

Name Allows Allowed by RP (k) Hiver Human Liir-Zuul Morrigi Tarka Zuul Required For Requires

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