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SwordoftheStarsII liir station-1024x602

For anyone intrested that is a Liir Space Station

Courtsey of aaaaaargh in the What does this do? Information gathering post! on the Paradox forums.

Station modules descriptionsEdit

station modules description from the game files (UI_STATIONDETAILS...) too long to post it in full, so I'll try to sum it up Some descriptions contain mistakes (such as the sensor descriptions for science stations mentioning "naval stations" instead), and these are just description texts which might be outdated.


SensorsEdit

Naval stationsEdit

  • tactical sensor range (TSR) +500m,
  • strategic sensor range (SSR) +0.5LY,
  • detecting cloaked ships +5%

DiplomaticEdit

  • TSR +200, SSR +0.2, +1 point/turn to intel total

ScienceEdit

  • TSR +250, SSR +0.25, +10% to detect incoming menace 1 turn early

CivilianEdit

  • TSR +500, SSR +0.25, +10% to intercepting pirates in system

GateEdit

  • TSR +500, SSR +0.5, +10% casting/farcasting accuracy

WarehouseEdit

  • Naval: +2 CE/module to base support capacity
  • Civilian: "warehouses let trade goods survive 1 extra turn waiting for pickup"

RepairEdit

  • Naval: +10% repair ability in system


CommandEdit

  • Naval: +1 CE/module to "system's defense asset"


DockEdit

  • Naval: +2%/module ship build efficiency
  • Diplomatic, Gate, Science: -2%/module station support costs (all have the same description as the diplo station)
  • Civilian: "docking for a freighter fleet and +1 potential trade movement"

CombatEdit

  • Naval: "2 large turrets that can be armed appropriately"


CustomsEdit

  • Diplomatic: +1%/module trade route value for routes to/from system

TerraformEdit

  • Cilivian: +25%/module terraforming efficiency in system


BastionEdit

  • Gate: +10% to structure

AmpEdit

  • Gate: +2 CE/module to gate carry capacity

DefenseEdit

  • ?

LabEdit

  • +2% bonus to research in given discipline

HabitationEdit

  • Diplomatic: 1 GDP/turn
  • Science: +1% bonus to all research
  • Civilian: +1% value to internal trade routes
  • Gate: +10% system positive morale effects

Large habitationEdit

  • Diplomatic: 3 GDP/module/turn
  • Civilian: +5% value to internal trade routes

Alien habitationEdit

  • Diplomatic: 1 RDP/module/turn for specific race
  • Civilian: +2% value to inter-empire trade routes (I guess for a specific race?)
  • Science: +2% to all research, +5% bonus to "any special project offered by that race"

Large alien habitationEdit

  • Diplomatic: 3 RDP/module/turn for specific race
  • Civilian: +5% value to inter-empire trade routes (I guess for a specific race?)

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