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Sots2 ship design large

The moduel is in green. the red bits are weapons. ill let you guess the purple.

Human Ship Modules

All modules, mostly with descriptionsEdit

This is a list of all modules, directly from the game files. Warning may contain spoilers.

  • MODULEDESC_CR_BULWARK, This module reinforces a ship section's spinal structure, making it more durable internally.
  • MODULEDESC_CR_BULWARK_ZUUL, This module reinforces a ship section's spinal structure, making it more durable internally.
  • MODULEDESC_CR_CAMEL, This module carries additional supplies and ammunition in modular containers makes them both very durable and jettisonable in case of explosion.
  • MODULEDESC_CR_CARAVAN, This module is designed to carry additional trained crew into battle so as to have back-up crew to replace losses during combat. The module also carries a small amount of extra supply and storage space.
  • MODULEDESC_CR_CARAVAN_ZUUL, This module is designed to carry additional trained crew into battle so as to have back-up crew to replace losses during combat. The module also carries a small amount of extra supply and storage space.
  • MODULEDESC_CR_DANCER, This module projects an inertial reduction field which in turn makes the ship more maneuverable.
  • MODULEDESC_CR_DANCERINERTIAL, This module projects an inertial reduction field which in turn makes the ship more maneuverable.
  • MODULEDESC_CR_ENG_BULWARK, This module reinforces a ship section's spinal structure, making it more durable internally.
  • MODULEDESC_CR_ENG_BULWARK_ZUUL, This module reinforces a ship section's spinal structure, making it more durable internally.
  • MODULEDESC_CR_ENG_CAMEL, This module carries additional supplies and ammunition in modular containers makes them both very durable and jettisonable in case of explosion.
  • MODULEDESC_CR_ENG_DANCERINERTIAL, This module projects an inertial reduction field which in turn makes the ship more maneuverable.
  • MODULEDESC_CR_ENG_GOOP, This module is capable of releasing directed currents of polysteel polymer to flil the most deeply damaged portions of a ship’s armor which then hardens into place. This provides a temporary, but valuable patch-job and reduces the vulnerability of internal structures during heavy combat.
  • MODULEDESC_CR_ENG_GOOP_ZUUL, This module is capable of releasing directed currents of polysteel polymer to flil the most deeply damaged portions of a ship’s armor which then hardens into place. This provides a temporary, but valuable patch-job and reduces the vulnerability of internal structures during heavy combat.
  • MODULEDESC_CR_ENG_SCOTSMAN, This module houses a dedicated Damage control team and an assortment of spare parts and emergency repair systems. This team can make some limited, but important repairs during battle.
  • MODULEDESC_CR_GOOP, This module is capable of releasing directed currents of polysteel polymer to flil the most deeply damaged portions of a ship’s armor which then hardens into place. This provides a temporary, but valuable patch-job and reduces the vulnerability of internal structures during heavy combat.
  • MODULEDESC_CR_GOOP_ZUUL, This module is capable of releasing directed currents of polysteel polymer to flil the most deeply damaged portions of a ship’s armor which then hardens into place. This provides a temporary, but valuable patch-job and reduces the vulnerability of internal structures during heavy combat.
  • MODULEDESC_CR_HANNIBAL, This module contains an officer class escape pod that increases the chance an Admiral will survive the destruction of their flagship.
  • MODULEDESC_CR_HANNIBALESCAPE, This module contains an officer class escape pod that increases the chance an Admiral will survive the destruction of their flagship.
  • MODULEDESC_CR_HAWKEYE, This module contains an array of combat scanners that help to cut through enemy electronic counter-measures.
  • MODULEDESC_CR_HAWKEYE_ZUUL, This module contains an array of combat scanners that help to cut through enemy electronic counter-measures.
  • MODULEDESC_CR_JOKER, This module contains a variety of electronic countermeasures, including chaff charges.
  • MODULEDESC_CR_JOKERECM, This module contains a variety of electronic countermeasures, including chaff charges.
  • MODULEDESC_CR_JOKERECM_ZUUL, This module contains a variety of electronic countermeasures, including chaff charges.
  • MODULEDESC_CR_JOKEREMC,This module contains a variety of electronic countermeasures, including chaff charges.
  • MODULEDESC_CR_KARNAK, This module carries advanced long range spectrographic and stress analysis sensors which allows a ships guns to attempt to target weak points in the target ships armor.
  • MODULEDESC_CR_POINT_DEFENCE,
  • MODULEDESC_CR_POINT_DEFENCE_ZUUL,
  • MODULEDESC_CR_PSIWAR, This module houses a ships skilled psionic operations team that help defend a ship form psionic attacks or give a ship the ability to psi-attack other vessels.
  • MODULEDESC_CR_PSIWAR_ZUUL, This module houses a ships skilled psionic operations team that help defend a ship form psionic attacks or give a ship the ability to psi-attack other vessels.
  • MODULEDESC_CR_REFLUX,
  • MODULEDESC_CR_REFLUX_ZUUL,
  • MODULEDESC_CR_SCOTSMAN, This module houses a dedicated Damage control team and an assortment of spare parts and emergency repair systems. This team can make some limited, but important repairs during battle.
  • MODULEDESC_CR_SEMPERFI, This module contains extra squads of ship’s troops in order to help defend against boarders and compensate for losses.
  • MODULEDESC_CR_SEMPERFI_ZUUL, This module contains extra squads of ship’s troops in order to help defend against boarders and compensate for losses.
  • MODULEDESC_DN_BIOWAR,
  • MODULEDESC_DN_BULWARK, This module reinforces a ship section's spinal structure, making it more durable internally.
  • MODULEDESC_DN_BULWARK_ZUUL, This module reinforces a ship section's spinal structure, making it more durable internally.
  • MODULEDESC_DN_CARAVAN, This module is designed to carry additional trained crew into battle so as to have back-up crew to replace losses during combat. The module also carries a small amount of extra supply and storage space.
  • MODULEDESC_DN_CARAVAN_ZUUL, This module is designed to carry additional trained crew into battle so as to have back-up crew to replace losses during combat. The module also carries a small amount of extra supply and storage space.
  • MODULEDESC_DN_ENG_BULWARK, This module reinforces a ship section's spinal structure, making it more durable internally."
  • MODULEDESC_DN_ENG_BULWARK_ZUUL, This module reinforces a ship section's spinal structure, making it more durable internally.
  • MODULEDESC_DN_ENG_HEAVYBEAM,
  • MODULEDESC_DN_ENG_SCOTSMAN, This module houses a dedicated Damage control team and an assortment of spare parts and emergency repair systems. This team can make some limited, but important repairs during battle.
  • MODULEDESC_DN_GOOP, This module is capable of releasing directed currents of polysteel polymer to flil the most deeply damaged portions of a ship’s armor which then hardens into place. This provides a temporary, but valuable patch-job and reduces the vulnerability of internal structures during heavy combat.
  • MODULEDESC_DN_HEAVYBEAM,
  • MODULEDESC_DN_HEAVYBEAM_ZUUL,
  • MODULEDESC_DN_KINGFISHER, This launch bay module carries 2 recon BR’s and the space to service and crew them.
  • MODULEDESC_DN_PORT_LEFT_ARMOR,
  • MODULEDESC_DN_PORT_RIGHT_ARMOR,
  • MODULEDESC_DN_PROFESSORX,
  • MODULEDESC_DN_PSIWAR, This module houses a ships skilled psionic operations team that help defend a ship form psionic attacks or give a ship the ability to psi-attack other vessels.
  • MODULEDESC_DN_PSIWAR_ZUUL, This module houses a ships skilled psionic operations team that help defend a ship form psionic attacks or give a ship the ability to psi-attack other vessels.
  • MODULEDESC_DN_REFLUX,
  • MODULEDESC_DN_REFLUX_ZUUL,
  • MODULEDESC_DN_SCOTSMAN, This module houses a dedicated Damage control team and an assortment of spare parts and emergency repair systems. This team can make some limited, but important repairs during battle.
  • MODULEDESC_DN_SEMPERFI, This module contains extra squads of ship’s troops in order to help defend against boarders and compensate for losses.
  • MODULEDESC_DN_SEMPERFI_ZUUL, This module contains extra squads of ship’s troops in order to help defend against boarders and compensate for losses.
  • MODULEDESC_DN_TOP_ARMOR,

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